Wednesday, May 21, 2008

Operation Darkness

What do werewolves, dragons, zombies, and vampires have in common? Besides being cool--and by cool we mean totally sweet--they now appear in a tactical RPG alongside the infantry and armored vehicles of the Third Reich. We recently had the opportunity to dig in deep and do our best to stop the Blitzkrieg with a team of supernaturally-powered Allied soldiers in Atlus' upcoming Operation Darkness, and we bring back tales of a very different version of World War II.
In the early stages of the war, young friends Edward and Jude are stationed in North Africa as members of the British army. When their unit is tasked with the interception of a vital piece of enemy intelligence from the forces of the Desert Fox Erwin Rommel, commander of the German Afrika Korps, things take a tragic turn. Their entire unit is wiped out in a Panzer ambush and Edward is nearly killed, only to be saved by the timely aid of a friendly SAS unit and an emergency blood transfusion from James Gallant, its commanding officer. Soon, Edward and Jude find themselves transferred to Gallant's mysterious unit, the Wolf Pack, where they learn the dark secrets of Hitler's success and are caught in the middle of a centuries-old conflict.
Of all the games in its genre, Operation Darkness is most similar to the Fire Emblem series in that it features a very character-driven story that relies heavily on dialogue to paint a number of personal backgrounds against an overarching backdrop of war. But beyond that and the standard grid-based movement system, Operation Darkness does a good job of standing apart from its colleagues.





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